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Action Engine
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ActionEngine node fragment.
This structure represents a fragment of a node in the ActionEngine format: a data chunk, the node ID, the sequence number of the chunk, and a flag indicating whether more fragments are expected.
#include <actionengine/data/types.h>
Public Attributes | |
| std::string | id |
| std::variant< Chunk, NodeRef > | data = Chunk{} |
| std::optional< int32_t > | seq |
| bool | continued = false |
| bool act::NodeFragment::continued = false |
A flag indicating whether more fragments are expected.
The data associated with the node fragment.
| std::string act::NodeFragment::id |
The node ID for this fragment.
| std::optional<int32_t> act::NodeFragment::seq |
The chunk's order in the sequence. -1 means "undefined" or "not set".